Play Together: Designed for cooperative arcade platforming chaos. The next step I'd take is put the game in front of people and see how they play it and get additional feedback on how you can improve it.Bring your friends and see how far you can get in this endless spinning tower of arcade fun! Keep climbing as high as you can. Hard to find anything wrong with this game over all. I'd also match the button style to match the colors on your game instead of the gray buttons. The story text is a bit long to get through but I love the graphics for the controls. That was the hardest part about this, was getting stuck and not being able to cross the river. Also, you can make bigger pieces where you know one road is traveling one way and the other piece, the traffic is going the opposite direction. You can get more complex than that and look farther back in the history of the level creation and see if there have been a large number or river rows, and if so, lower the rate at which they appear in the future so that everything stays balanced. For example, if the last row was a river with rafts moving left, make sure the current one can not also be a river row moving left. To improve that, you can look at the last level piece and make sure it won't conflict with the current one. For one instance, the river was three blocks and all the rafts were traveling in the same direction so I couldn't cross. In terms of game design, there's a few places in a few attempts where I couldn't cross the river. Not much to change in terms of game mechanics.
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